Sunday, September 20, 2009

Week 5: September 28, to October 4, 2009

This week, for those of you who have at least the Studio 8 version of Dreamweaver or the CS3 version, will have the ability to do some of the Behavior exercises. One of my favorite behaviors is the Drag behavior for DIVs coupled with a timeline activity. What behavior have you tried with success? Can you come up with some ideas to use any of these on one of your pages? Behaviors add a level of interaction to a page, is this a good thing, or bad thing?

6 comments:

Christian Hollingsworth said...

Behaviors have the ability to become either a distraction or plus - depending on the goal or type of site involved.

I believe the key is to whether or not it would BENEFIT the end user, to have that certain behavior available. Otherwise, it's just superfluous.

Pam Garner said...

You know Christian, that is exactly what I was going to say. I have visited sites that do become a distinct distraction because of the behaviors and I find myself annoyed and want to close out the site and look elsewhere. On the other hand, sometimes without them, the site can seem uninteresting and not hold my attention.

Pelley said...

What behavior have you tried with success?
Wow I have tried behaviors without even realizing they were behaviors. I am currently just starting chapter 5 this week and plan on being successful with at least a few that perk my interest.

Can you come up with some ideas to use any of these on one of your pages?
I can definitively use the behavior of an image map that zooms up on a certain hot spots in my specialty baskets specs page to highlight different parts that the consumer and user are more interested in seeing in higher detail; such as the base, the chains, the construction, the pin slots, etc.

Behaviors add a level of interaction to a page, is this a good thing, or bad thing?
A good behavior enables users to have a better more fulfilling experience on your website. A good behavior should also aid a user to satisfy their inquiries, possible tastes (such as a theme formatting behavior), and possible need for a tool. ( such as a ruler, calculator, etc. remembering info or positioning etc.) Most importantly the behavior should be informative and have high user appeal in order to be a “good” behavior. A bad behavior just plain sucks!!! You know a bad one when you see a behavior that is not relevant to anything on the page, or when you feel the lack of help that a bad behavior brings. ( resulting in things such as slow loading speeds, and an overwhelming page filled with behaviors.) Bad behaviors are not quality and will not improve the overall quality and satisfaction of the user, unlike the good behaviors.

Pam Garner said...

Well I forgot to mention the other day that I had never had any experience with using behaviors. I have never even had any experience with Dreamweaver so it's all new for me but I am really enjoying the learning!

Deborah said...

Behaviors can be incredibly engaging or incredibly irritating. It's important to know who your target audience is and then decide to what degree behaviors should be implemented. Done with a light touch, they have the ability to impart a fresh and fun element. I have virtually no experience as yet with behaviors but am excited to learn more.

lsmock said...

I really like the idea of the added behaviors. It gives the designer some creative license as well as some flexibility in design. I've tried the behavior of thumbnail images with "onclick" behavior to open a larger picture in a new browser window. This is a cool way to give the user a little hint of what they can see if they want to go further into the page.